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In game theory, the stag hunt or sometimes referred to as the assurance game or trust dilemma describes a conflict between safety and social cooperation. Stag hunt was a story that became a game told by philosopher Jean-Jacques Rousseau in his Discourse on Inequality. Rousseau describes a situation in which two individuals go out on a hunt. Each can individually choose to hunt a stag or hunt a hare. Each player must choose an action without knowing the choice of the other. If an individual hunts a stag, they must have the cooperation of their partner in order to succeed. An individual can get a hare by himself, but a hare is worth less than a stag. This has been taken to be a useful analogy for social cooperation, such as international agreements on climate change. The stag hunt differs from the Prisoner's Dilemma in that there are two pure-strategy Nash equilibria when both players cooperate and both players defect. In the Prisoner's Dilemma, in contrast, despite the fact that both players cooperating is Pareto efficient, the only pure Nash equilibrium is when both players choose to defect.
An example of the payoff matrix for the stag hunt is pictured in Figure 2.
Formally, a stag hunt is a game with two pure strategy Nash equilibria—one that is risk dominant and another that is payoff dominant. The payoff matrix in Figure 1 illustrates a generic stag hunt, where . Often, games with a similar structure but without a risk dominant Nash equilibrium are called assurance games. For instance if a=2, b=1, c=0, and d=1. While (Hare, Hare) remains a Nash equilibrium, it is no longer risk dominant. Nonetheless many would call this game a stag hunt.
In addition to the pure strategy Nash equilibria there is one mixed strategy Nash equilibrium. This equilibrium depends on the payoffs, but the risk dominance condition places a bound on the mixed strategy Nash equilibrium. No payoffs (that satisfy the above conditions including risk dominance) can generate a mixed strategy equilibrium where Stag is played with a probability higher than one half. The best response correspondences are pictured here.
Although most authors focus on the prisoner's dilemma as the game that best represents the problem of social cooperation, some authors believe that the stag hunt represents an equally (or more) interesting context in which to study cooperation and its problems (for an overview see Skyrms 2004).
There is a substantial relationship between the stag hunt and the prisoner's dilemma. In biology many circumstances that have been described as prisoner's dilemma might also be interpreted as a stag hunt, depending on how fitness is calculated.
|Cooperate||2, 2||0, 3|
|Defect||3, 0||1, 1|
|Fig. 3: Prisoner's dilemma example|
It is also the case that some human interactions that seem like prisoner's dilemmas may in fact be stag hunts. For example, suppose we have a prisoner's dilemma as pictured in Figure 3. The payoff matrix would need adjusting if players who defect against cooperators might be punished for their defection. For instance, if the expected punishment is −2, then the imposition of this punishment turns the above prisoner's dilemma into the stag hunt given at the introduction.
Examples of the stag hunt
The original stag hunt dilemma is as follows: a group of hunters have tracked a large stag, and found it to follow a certain path. If all the hunters work together, they can kill the stag and all eat. If they are discovered, or do not cooperate, the stag will flee, and all will go hungry.
The hunters hide and wait along a path. An hour goes by, with no sign of the stag. Two, three, four hours pass, with no trace. A day passes. The stag may not pass every day, but the hunters are reasonably certain that it will come. However, a hare is seen by all hunters moving along the path.
If a hunter leaps out and kills the hare, he will eat, but the trap laid for the stag will be wasted and the other hunters will starve. There is no certainty that the stag will arrive; the hare is present. The dilemma is that if one hunter waits, he risks one of his fellows killing the hare for himself, sacrificing everyone else. This makes the risk twofold; the risk that the stag does not appear, and the risk that another hunter takes the kill.
In addition to the example suggested by Rousseau, David Hume provides a series of examples that are stag hunts. One example addresses two individuals who must row a boat. If both choose to row they can successfully move the boat. However, if one doesn't, the other wastes his effort. Hume's second example involves two neighbors wishing to drain a meadow. If they both work to drain it they will be successful, but if either fails to do his part the meadow will not be drained.
Several animal behaviors have been described as stag hunts. One is the coordination of slime molds. In times of stress, individual unicellular protists will aggregate to form one large body. Here if they all act together they can successfully reproduce, but success depends on the cooperation of many individual protozoa. Another example is the hunting practices of orcas (known as carousel feeding). Orcas cooperatively corral large schools of fish to the surface and stun them by hitting them with their tails. Since this requires that the fish have no way to escape, it requires the cooperation of many orcas.
Author James Cambias describes a solution to the game as the basis for an extraterrestrial civilization in his 2014 science fiction book A Darkling Sea.
- david1gibbon (February 11, 2013). "Uses of Game Theory in International Relations". Economic Theory of Networks at Temple University.
- Fang, C., Kimbrough, S. O., Pace, S., Valluri, A., & Zheng, Z (2002). "On Adaptive Emergence of Trust Behavior in the Game of Stag Hunt".CS1 maint: multiple names: authors list (link)
- Skyrms, Brian. (2004) The Stag Hunt and the Evolution of Social Structure. Cambridge: Cambridge University Press.